Specifically designed for FPV functions, this menu will provide you with the ability to alter settings such as Video Channel, Thumb Stick functionality and others. All designed to accommodate the FPV features OSRC can provide.
The FPV section of the User Interface is dedicated to settings that control main functions of the Basic FPV setup. Through the settings described below, the operator may change how the FPV setup is configured and how functions related to it are presented.
RX Chan-N - Video Receiver Channel Number
If an FPVC Basic or Advanced module is present on the system and is properly configured through the OSRC Accessories menu, the operator shall be presented with the option to choose the channel on which the Video and Audio shall be received. The Video and Audio receiver located on both modules can function on 8 different channels for which the corresponding frequencies are:
Channel NumberFrequency in...
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May it be for debugging purposes or for other reasons, the operator has the ability to view in Rel Time, the response from each switch, button or stick through this menu.
When the Data Preview menu is selected, the operator is taken to the available list of data that can be viewed.
This section is mostly for those who need to test a switch, button or a stick in order to debug the system or simply try out different combinations and see what happens.
Through this section it is possible to monitor the functionality of each switch, pot, stick and button through both Analog and Digital representations.
This section of the User Interface is planned to host many other types of data preview that may become useful for the operator in the future. Although the list for the time being is short, it should grow quite rapidly since with the help...
Besides just bluntly taking over remotely or with a wire, ones model, there are amazing features that provide multiple operators with Real Time feedback and control through the sticks. Find out how to configure these features in this section.
Although not many, the settings that are related to the Trainer functionality of the system do quite the task of keeping up communication between both Master and Slave units while operating. The trainer feature on the Main Unit can be thought to operate similarly to the Friend Take-Over or Friend Monitor. However the Trainer function performs both task simultaneously. When enabled, may it be through a cable or wirelessly, the unit shall move the sticks based on the motions deriving from the second unit and at the same time give the ability to the operator to take over control at any time. The same function fan be seen in a real plane...
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